Four Swords Anniversary Edition: A Misguided Multiplayer Reinvention

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What should have been The Legend of Zelda’s grand foray into multiplayer gaming has become little more than a footnote in the franchise’s history. Developed by Capcom to accompany A Link to the Past’s re-release on the Game Boy Advance, The Legend of Zelda: Four Swords was dead on arrival. Although A Link to the Past sold well enough on the GBA, Four Swords required too many secondary factors to actually play. Unless you had two copies of the game, a link cable, and a friend to play with, Four Swords locked itself at the title screen. For most Zelda
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