GoldenEye on N64: Miyamoto wanted to tone down the killing, Games
Por um escritor misterioso
Descrição
At GameCity festival, GoldenEye game director Martin Hollis revealed Nintendo’s unease with the James Bond game’s gore
Awesome Things You Didn't Know About GoldenEye 007
The Lost Continent: British gaming heroes: 1998-2002
GoldenEye on N64: Miyamoto wanted to tone down the killing, Games
Game Informer's Top 100 Games Of All Time (Circa Issue 100) - Game Informer
Miyamoto suggested GoldenEye end with Bond shaking hands with all his enemies in a hospital
Miyamoto wanted GoldenEye 64 to be less violent, 'shake hands' with enemies – Destructoid
GoldenEye 007 (N64) Review – Hogan Reviews
Miyamoto Faxed Rare A Request For Less Killing In Goldeneye 64 - Game Informer
GoldenEye 007 Development
Nintendo's Miyamoto wanted N64 Goldeneye 007 to be less violent - Industry - News - HEXUS.net
Top 22 Games Needed in a Nintendo 64 Classic by StepfordCrimson on DeviantArt
The amazing ending that Miyamoto asked Rare to put into Goldeneye
Hands-On Preview Of Upcoming GoldenEye Steam Clone, Agent 64
GoldenEye 007: 12 Killer Facts You May Not Know About The N64 Classic
de
por adulto (o preço varia de acordo com o tamanho do grupo)