BioShock Infinite developers talk about what a mess its

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An excerpt from journalist Jason Schreier's new book on game development, published on Polygon, tells a familiar story of triple-A game development: BioShock Infinite was a mess for much of its d
BioShock Infinite developers talk about what a mess its
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BioShock Infinite is not a direct sequel or prequel to previous BioShock games, taking place in an earlier period and different setting, though it
BioShock Infinite developers talk about what a mess its
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BioShock Infinite developers talk about what a mess its
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BioShock Infinite developers talk about what a mess its
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BioShock Infinite developers talk about what a mess its
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BioShock Infinite developers talk about what a mess its
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BioShock Infinite developers talk about what a mess its
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BioShock Infinite developers talk about what a mess its
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BioShock Infinite developers talk about what a mess its
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BioShock Infinite developers talk about what a mess its
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