PDF] Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

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Semantic Scholar extracted view of "Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play" by Ryan Perry et al.
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Frontiers Massively Multiplayer Online Games and Well-Being: A
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Online-only friends, real-life friends or strangers? Differential
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Cooperate to play: How in-game cooperation knowledge impacts
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
PDF) How Passion for Playing World of Warcraft Predicts In-Game
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Adverse Childhood Experiences: Volume 2 of The Journal of the
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
PDF) Exploring the Relationship between Extroversion and Online
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Frontiers How Passion for Playing World of Warcraft Predicts In
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Background paper prepared for the Global Education Monitoring
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Frontiers Role of social capital in adolescents' online gaming
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
PDF) How Passion for Playing World of Warcraft Predicts In-Game
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
Digital Media in the Adolescent Developmental Context (Part II
PDF] Online-only friends, real-life friends or strangers? Differential  associations with passion and social capital in video game play
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