Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Por um escritor misterioso
Descrição
3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
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