Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op - Polygon

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Descrição

FromSoftware’s new Elden Ring patch (version 1.07) adds separate damage scaling for PvP, making it easier for the developer to balance weapons, spells, skills, and incantations for players in single-player and competitive multiplayer.
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Offical English Patch notes for Version 1.07 : r/Eldenring
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Patch Notes for 1.10 Focus on PvP - Siliconera
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Update 1.07 Adds Separate PvP Scaling
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring update 1.07 patch notes: PvP balancing, skill & spell
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Patch 1.07 BIGGEST PATCH EVER! PVP Balancing, Sorcery
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Crafting the Best Build in Patch 1.07 as Endure is BUSTED
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Strength build I use as of patch 1.07, viable af, use it mainly
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Build Guide: The Amazing OP Builds After Patch 1.07
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Offical English Patch notes for Version 1.07 : r/Eldenring
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