Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains
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Camera doesn't follow crouching or prone animation I created - Cinematics & Media - Epic Developer Community Forums
Removing 3rd person camera perspective from cutscenes will benefit Cyberpunk 2077 from gameplay and story-telling perspectives lamo : r/cyberpunkgame
Removing 3rd person camera perspective from cutscenes will benefit Cyberpunk 2077 from gameplay and story-telling perspectives lamo : r/cyberpunkgame
Thanks to the 3rd person view mod, you can see that V's sleeping animation has finally been perfected : r/cyberpunkgame
What are the mathematical premises behind how a third person camera works in a video game? - Quora
GitHub - sarthak/Modular-Third-Person-Camera: Third person camera script(s) for Unity games. Designed in a modular fashion for ease in use and flexibility as well as more power.
Third Person Shooter (Unity Tutorial) Ep 11 Smooth Shoulder Swap & Crouch Camera Transitions
Removing 3rd person camera perspective from cutscenes will benefit Cyberpunk 2077 from gameplay and story-telling perspectives lamo : r/cyberpunkgame
third-person cam for exploration with 1.6 might be just a dream but it would be really cool : r/cyberpunkgame
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